| my fun affair |

TAG | games

I assume you know about DBC? If no, you can read my previous posts (there are all about DBC) or check out DBC’s webpage: http://dbcamp.org

Yeap! Our website is on, so there won’t be any more reports from DBCs here. Every new report will be there, on our website so be sure to subscribe it to your RSS reader!

Just in case, DBC are a series of meetings concentrated on working on games, but not only to make them. It’s a initiative held currently in Warsaw and we want to study games, analyze them, create some really crazy game concepts, game mechanics, learn new technology and just hang out with each other. Ohh, and of course we play, too Szeroki uśmiech

Now on, in my *free time* besides working on DBC, because I’m its founder and CEO I also work on two game projects:

- I started to learn Construct2. Constrcut2 is a tool in which you use visual programming language to make stuff. I like it, because I found it to be really good for making 2D game prototypes. You can make them using it fast. Also I think it’s a great tool to learn game implementation. Maybe not so good, but it’s HTML5 only, so games you create are exported to HTML5. I don’t know if it’s something to worry about looking how fast HTML5 is developing. Besides, there are just simple prototypes! If you’re looking for tool to implement 2D game prototypes in a efficient way be sure to check it out.

- To implement something simple, just to learn Construct I came up with a simple game concept I called: Space Lasso. It is a 2D horizontal adventure shooter (?)

In the game you control a spaceship in some long-away galaxy. Galaxy full of worm-like aliens who fly in different directions. Your race is so strange that they never invented anything like an engine. Instead, they made use of those worms. You can shoot a line from your space ship. If this line will catch the worm then you will fly after the worm Uśmiech But there are some dangers! Black holes are flying there and they can drag your spaceship into their center destroying it… Better be sure to always have a worm to connect to or otherwise you’ll end in one of those pesky black holes!

About its implementation… I have its elements, but it’s still not ready to show. I have to sit and take some hours to connect all of those elements so it will work great Uśmiech If I find those couple of hours free, I’m should I’ll manage to do it. If… there won’t be any new problems with the implementation of juts with the game system Puszczam oczko

- And the other game project, my new one, is a game concept called Save my sushi! It was made on DBC and working on its prototype not only to make it playable, but also to make a review of the process in which I create it. This review is one of my idea about my future TALK on DBC. I want to show people how I managed to do what I did, how my process looked like in details so they can, maybe, learn something from it Uśmiech

Popularity: 13% [?]

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May/10

21

Signal lost – why?

I don’t write so frequently, because…

1) I started to love running. I try to run everyday, in the morning. For now on, after about a month of running my record is: ~8km ran with two stops only :) That of course interrupts my other plans: a morning, about 6AM is a great time to work on something absolutely for yourself before working on something more serious… And that time was taken by my running sessions, but once my passion for them calms down I promise that everything will come back to normal! :)

2) I’m working on some cool game projects for Mass Creation :) Stay tuned, so you can play iDevices games I’m working on :)

3) I don’t know what to write about… I was pretty amazed by this post. Also if you’re looking for some great and different game experience check out this game. It really proves that games can be very powerful just experiences. You don’t need any high conflict, because there’s still a conflict in this game, but it’s good – without it won’t be a game. This game moved me a lot in this strange way… Maybe in the future I’ll write more about those artsy-experience-only-simple-games.

4) Ohh and BTW you must-read Understanding Comics. Really great book. Eye opener about many things not just in the world of comics, but our whole world and game world, too. It’s amazing to look at comics as a type of symbolic language. Maybe we should do the same with games to discover some usable stuff?

Popularity: 59% [?]

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Mar/10

30

appStore na szybko – prezentacja

Sorki za bałagan, ale jeszcze kończe ustawiać bloga ;)

Chciałbym Wam przedstawić taką moją prezentację, którą przygotowałem na swoją uczelnię, ale z myślą, żeby wstawić ja na bloga. Pracuje teraz, już od kilku miesięcy, nad grami na iDevices, dla: iPhone’a, iPod’a. Trochę już więc udało mi się poznać ten rynek i myślę, że dla tych, którzy go nie znają ta prezentacja pozwoli go poznać :)

Przedstawiłem tam oprócz podstaw (definicji iDevices, jakiś wniosków, uwag), także po jednej grze wśród najlepiej się sprzedających dla danego gatunku. Także macie tam też kilkanaście krótkich charakterystyk tych najlepiej sprzedających się gier na appStore. Miłego ‘slajdowania’!

Tylko ze względu na małą czcionkę na niektórych slajdach najlepiej oglądajcie na pełnym ekranie. W tym okienku: Menu –> View Fullscren

Popularity: 62% [?]

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