Warning: strpos() expects parameter 1 to be string, array given in /home/samur/public_html/blog/wp-includes/rss.php on line 577
TAG | DBC
1
News about DBC and stuff I’m working on after work ;)
No comments · Posted by samur in Other
I assume you know about DBC? If no, you can read my previous posts (there are all about DBC) or check out DBC’s webpage: http://dbcamp.org
Yeap! Our website is on, so there won’t be any more reports from DBCs here. Every new report will be there, on our website so be sure to subscribe it to your RSS reader!
Just in case, DBC are a series of meetings concentrated on working on games, but not only to make them. It’s a initiative held currently in Warsaw and we want to study games, analyze them, create some really crazy game concepts, game mechanics, learn new technology and just hang out with each other. Ohh, and of course we play, too ![]()
Now on, in my *free time* besides working on DBC, because I’m its founder and CEO I also work on two game projects:
- I started to learn Construct2. Constrcut2 is a tool in which you use visual programming language to make stuff. I like it, because I found it to be really good for making 2D game prototypes. You can make them using it fast. Also I think it’s a great tool to learn game implementation. Maybe not so good, but it’s HTML5 only, so games you create are exported to HTML5. I don’t know if it’s something to worry about looking how fast HTML5 is developing. Besides, there are just simple prototypes! If you’re looking for tool to implement 2D game prototypes in a efficient way be sure to check it out.
- To implement something simple, just to learn Construct I came up with a simple game concept I called: Space Lasso. It is a 2D horizontal adventure shooter (?)
In the game you control a spaceship in some long-away galaxy. Galaxy full of worm-like aliens who fly in different directions. Your race is so strange that they never invented anything like an engine. Instead, they made use of those worms. You can shoot a line from your space ship. If this line will catch the worm then you will fly after the worm
But there are some dangers! Black holes are flying there and they can drag your spaceship into their center destroying it… Better be sure to always have a worm to connect to or otherwise you’ll end in one of those pesky black holes!
About its implementation… I have its elements, but it’s still not ready to show. I have to sit and take some hours to connect all of those elements so it will work great
If I find those couple of hours free, I’m should I’ll manage to do it. If… there won’t be any new problems with the implementation of juts with the game system ![]()
- And the other game project, my new one, is a game concept called Save my sushi! It was made on DBC and working on its prototype not only to make it playable, but also to make a review of the process in which I create it. This review is one of my idea about my future TALK on DBC. I want to show people how I managed to do what I did, how my process looked like in details so they can, maybe, learn something from it ![]()
Popularity: 14% [?]
DBC · gamedesign · games · implementation
DBC is only two months old, but it’s quite active for its young age. Enough said, after the last Saturday’s meeting, my personal ToDo list have grown by around 20 new items — all DBC-related. So yeah, things are moving forward. We’ll have a full-fledged website soon, we are starting to accept virtual members (people who want to be a part of the community, but probably won’t appear in person), and there are some related events going on (we went for a couple of beers, few people stayed at my place for a co-working session, etc.).
Popularity: 15% [?]
DBC · gamedesign · implementation · workshops
Another DBC is over!
Each DBC apart from having great fun is a real learning experience for me. Not only on designing/implementing games, but also about managing quite a big group of people. DBC are a free game design workshops on which everyone come just because they want to. We’re a mix of people with a really different set of experiences and skills, but still – no one can’t sit alone doing nothing. If it happens then something is wrong and that’s the first thing I’ve tried to change after the first DBC…
Popularity: 31% [?]
DBC · gamedesign · implementation · prototyping · workshops
So last Saturday I was on DBC, that is a game creating workshops, were run for the third time. This time I also wanted to think about the future of DBC. That’s why I did a little brainstorm about: DBC of my dreams. Brainstorming and then analyzing it took us about two hours and I was quite happy of the result, because I felt it was the time to do such thing, to think about the future, to be able to develop further
On the other hand I was feeling bad, because I was taking their time for *this* instead of some solid game designing… But it went good. This is what we came with after about 20 minutes of brainstorming (with a timer on
):
Popularity: 29% [?]
DBC · gamedesign · workshops
As you see DBC workshops are feeling fine. Indeed, second DBC was even better than the first one. We had 17 people at place, from which 16 people stayed until the end. I think that’s a great result for such a newborn initiative. I’m really, really happy that I stood up to do this kind of stuff ![]()
Popularity: 43% [?]
DBC · gamedesign · prototyping · workshops
My turkey workshops inspired me so much that I had to do something to bring such cooperative game making atmosphere to my place, so I wouldn’t have to wait for next Turkey visit
Just joking, but the thing is, last Saturday we opened game design workshops in Warsaw which will take place every two week. We did some brainstorming, we wrote some game concepts and started to work on our game prototypes. All of this in eight hours, so it was impossible to finish all of this! I’ve named our little meetings as: DBC, that is Design Boost Camp (in polish it’s a more crazy name
).
Popularity: 61% [?]
DBC · gamedesign · prototyping · teaching · workshops






