About Me
Popular posts:
- 100% Climbing walls design and Game Design, part2
- 64% Climbing walls design and Game design, part 1
- 62% appStore na szybko – prezentacja
- 60% The future of games?
- 60% Weekly Game Design Workshops started! :)
- 59% Signal lost – why?
- 58% Making stories – Ira Glass, video
- 57% My First Game Design Workshops achievement complete!
- 55% We design games for players, right?
- 54% Schematic ways to unscheme your work
Ideas for future posts…
1. Multiplayer games on iDevices.
2. Designing story for an adventure game.
3. New gameplay possibilities on iDevices.
4. Schematic ways to get rid of schemes. Mini-series, how to be more productive with fun :)
5. Role of player's imagaination in games. Should it be important to us?
6. My comments on Polish presentation about making story in The Witcher by Artur Gaszyniec (The Witcher's Principal Designer).
7. Design of the Climbing Wall and Game Design :)
8. What's good for Polish game designers and what's not? - my point of view.
2. Designing story for an adventure game.
3. New gameplay possibilities on iDevices.
4. Schematic ways to get rid of schemes. Mini-series, how to be more productive with fun :)
5. Role of player's imagaination in games. Should it be important to us?
6. My comments on Polish presentation about making story in The Witcher by Artur Gaszyniec (The Witcher's Principal Designer).
7. Design of the Climbing Wall and Game Design :)
8. What's good for Polish game designers and what's not? - my point of view.
Tags
appStore books DBC English funwork gamedesign games games connected healthy ways iDevices implementation inspiring makingstories mini-series new experiences Other Polish Presentations prototyping random rumblings teaching unscheme videos wall climbing workshopsMy Twitter Updates
- @PuchtaOla @TomGrochowiak @marta_dzikowska Yeah, we had a great workshops with so many people :) Cool way to spend a day! :) 2011/11/19
- #leveldesign Cool, I've designed pretty great levels :D 2011/09/29
- Looking for game developers in Warsaw who wants to join a one-day "TIGJAM", meet-up where we work on games :) http://t.co/pMkpwBSq 2011/09/28
- RT @stephentotilo: Valve doesn't want to make portable games, or so they told me: http://t.co/SndMytT5 No Counter-Strike Vita for you! 2011/09/15
- @kinojabber I like very much playcentric approach, but is it always wise to do physical prototype of game? Fo⦠(cont) http://t.co/JzFBJsX 2011/09/14






