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As you see DBC workshops are feeling fine. Indeed, second DBC was even better than the first one. We had 17 people at place, from which 16 people stayed until the end. I think that’s a great result for such a newborn initiative. I’m really, really happy that I stood up to do this kind of stuff ![]()
It’s interesting to see how a formula of these meetings is forming by itself and I don’t think it’s a bad think that it’s happening like this. You see, DBC is for the people, and not just for me so it’s great that its formula is evolving with the people involved. In things we do we’re coming close to TIGJAMs, but the difference is that we meet every two weekends for one day, eight hours. For now it’s working surprisingly good! I think that with the time our community will grow up and become active not just on the meetings, because internet forum that I set up isn’t so active as I thought it would be. I’m working as hard as I can to make it a virtual place where it’s worth to post and discuss about things, get to know better, share some cool idea… I hope that someday it will be a place which will be interconnected with actual DBC workshops.
A little resume of DBC 2.0:
- 17 people worked on 5 game concepts, 3 game prototypes were created (one digital, two physical);
- I looked and couldn’t see no one siting and waiting for the end; everyone, every minute did something cool ![]()
- we had a pre-premiere presentation of TeeGee’s visual novel game: Cinders (http://moacube.com/games/cinders/);
- we shared 9 game concepts;
- FITS and Doom board games were played;
- we ate 5 big pizzas;
- in total we had more than 30 years of game design experience ![]()
- we had just one girl, but a cool one!
Thanks to all of you. It was a great fun to be there with all of you!
I already know that next DBC will be in two weeks and it will be even better
I’m looking at TIGJAMs – how they’re made and so on and I think that I will try to borrow some of their ideas.
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DBC · gamedesign · prototyping · workshops















































