I’m not in Mass Creation anymore and when I was looking for a new job someone making Facebook games wrote to me that I’m not a good fit to design casual games. This made me thinking… Why not?
He wrote to me that I’m better for more hardcore games. So I’m wondering if there are types of game designers? Like for example: Casual and Hardcore GD? If so, can’t a Casual one be good at Hardcore? I mean, it’s just like wearing a good hat? It should be like this, because I designed many times games that I didn’t love, there were good games, but I wasn’t hooked by them. Just, I designed them for my audience not for myself.
I think for most of us it’s like a Utopia to have a freedom and design only games that we would love to play. And yep, I can wear many hats. I just have to play and understand the audience.
Of course there’s motivation. You’re more motivated if you work on something you would love to play, so our preferences could count. But I think that some kind of love is always there – if you lose it, your game won’t be good. For sure it’s harder to work on something you just don’t feel it’s good.
What’s more – I have my preferences both in Hardcore and Casual Games. I like many casuals and hardcores. And I am a game designer – certain game mechanics fascinates me more and I’m more fascinated by complex things… That’s why I love many board games.
I can learn my audiences – there’s some anthropology stuff to use! So I don’t agree, I can design casual and hardcore games
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English · gamedesign · random rumblings






